![]() To add an image as a texture to the material, select the image in Outliner window and ‘Pick up Image’. The material is added to the the Outliner window. Primitives | MaterialĬreates a new material, and opens a dialog to set its properties. Light parameters are adjusted by selecting a light and then right clicking to bring up the Light Operations Menu, to change position, intensity, color, etc. Lights in Wings 3D are further explained in the Help Menu under Light Basics. Area – an object, initially flat, that radiates light. ![]() So always use ambient lights in conjunction with other light sources. Since ambient light is everywhere from all directions it can cause your model to look completely flat if used by itself. It has no locational source nor direction. Ambient – a general background light present everywhere.Spot – casting light in a cone shape, in a general direction but spreading out so that the rays are not parallel.Point – a light like a light bulb, radiating light equally in all directions from its source.Infinite – a light like the sun, providing essentially parallel light rays as they pass equally throughout the workspace in the same direction.Primitives | LightĪdds a light to the scene. It’s recommended that you leave this set to zero, at least for starters. You can also set the number of edge bisections which will make the result smoother – but increasingly complex. The option dialog allows you to set the text string and the location of the TrueType font. Adds a text string as a 3D object based on the font shape. The options allow you to specify the number of rows/columns, the height (thickness) of the grid object, and the X,Y spacing of the rows/columns. Primitives | GridĬreates a grid – a thin, flattened object with one face split into rows/columns (10 by default). Primitives | TorusĬreates a torus with sections (16 by default) and slices (8 by default), with options to change these and the major X, Z radii to generate a wider ring, and the minor radius to create a thinner/fatter object. Primitives | SphereĬreates a sphere with sections (16 by default) and slices (8 by default), with options to change these and the X, Y radials to generate a longer or flatter shape. Primitives | ConeĬreates a cone (default 16 sections) with the options to adjust the number of sections, height of the cone, and the diameter of the bottom faces. Primitives | CylinderĬreates a cylinder (default 16 sections) with the options to adjust the number of sections, height of the cylinder, and the diameters of the top and bottom faces. By default this is a standard symmetrical shape, but with the option to change the edge lengths of the X, Y and Z sides. Primitives | CubeĬreates a cube – which is what most models start out as. Primitives | IcosahedronĬreates a solid object with twenty faces. Primitives | DodecahedronĬreates a solid object with twelve faces. Designed by Mike ( roadtoad), one of the original hosts of the Wings 3D discussion forum, and added to the Wings 3D primitives as a tribute to the great service this board provided in the further development of Wings 3D. Primitives | OctotoadĬreates a twenty-six sided object, unique to Wings 3D. Primitives | OctrahedronĬreates an eight sided object. Primitives | TetrahedronĬreates a four sided object, a triangular pyramid. If you click on the options icon – or RMB – you will be presented with some options (number of sections, number of slices, etc.) that you can change to configure the primitive before it is added to the workspace. Notice that some primitives have an options icon to the right of their name. The complete list of standard primitives is given below. Many of the commands on the Primitives menu are plugins developed by the Wings 3D community and are now included as part of the standard distribution. Note: When adding new primitives, you may need to turn other objects’ visibility off (via the Objects Menu), or move existing objects away from the Origin of the grid, in order to see the newly added object. It will be added to the center of the scene as an unselected object at its default size. You will be presented with a list of available primitives to add to your workspace. When adding primitives, deselect everything (e.g press Space bar) before or on the workspace when everything is deselected. To bring up the Primitives Menu, RMB on the Geometry window with nothing currently selected.
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